Notes from the build
WriteIDE Journal
Practical guides to LitRPG stat tracking, progression systems, and Royal Road formatting. Release notes show what you can use today; Lab notes follow work still in development.
Release notes
WriteIDE 0.7.4: visible backups, crash recovery, smoother imports
Saves and backups are safer and visible, words typed just before a crash are offered back, lost projects can be restored from their backups, and long manuscripts import without freezing.
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The full notebook
Damage, healing and Record a change now work with every numeric resource, stat edits land where you are looking, and History and scene deletion explain what they do.
Release notes · 4 min readHow to Keep LitRPG Stats Consistent Across a SeriesKeep LitRPG stats consistent with a worked stat ledger, rules for temporary buffs, and a revision checklist you can use across chapters and books.
Workflow · 6 min readWriteIDE 0.7.2: safer stats, saved chapters, and a calmer workspacePrepare saved chapters, move typed stats through CSV and Excel, and keep typography and Focus choices with each project.
Release notes · 10 min readWriteIDE 0.7.1: your HTML, your chapter, your cardsWriteIDE 0.7.1 adds HTML publishing templates, Royal Road copy, share cards, and feedback fixes. Available for macOS, Windows, and Linux.
Release notes · 3 min readWhy WriteIDE 0.7 took longer than expectedA plain-English look at why Windows needed extra care, why a timed-out test is not a pass, and why WriteIDE waited rather than guess with your files.
Lab · 5 min readHow to Catch Continuity Errors in Your Stat Blocks Before Readers DoA changed stat in an early chapter can ripple through the rest of a book. Here is how WriteIDE helps you find the scenes worth checking before you publish.
Workflow · 6 min readWriteIDE 0.7.0: the feedback releaseWriteIDE 0.7 fixes every reported 0.6 issue, gives new projects a clearer start, and makes backups and release checks safer across platforms.
Release notes · 4 min readEleven days after 0.6WriteIDE Lab note. Everything since 0.6 shipped: every user-reported bug fixed, the bugs I caught myself, the Office bridges, and an alpha channel.
Lab · 6 min readWhy WriteIDE stops a LitRPG export instead of flatteningWriteIDE Lab note. If a Word, Excel, or PDF export would drop a LitRPG stat block, the app refuses. Flattening is not compatibility.
Lab · 2 min readOur biggest update yet: WriteIDE 0.6.0WriteIDE 0.6 rebuilds the app as an editorial studio, adds a spoiler-safe Reader Codex, character classes, Story Overview, and signed Windows builds.
Release notes · 8 min readWhat's new in WriteIDE 0.5.5A correctness and trust release. A reader asked whether manuscripts get uploaded to the cloud, and the honest answer became a whole version: every word now means what it says, and every number is one the app can prove.
Release notes · 4 min readWhat's new in WriteIDE 0.5.3A flow-state pass. Every slash-command wizard is now keyboard-drivable, and the dialogs got a redesign that is cleaner and works the same in the light and dark themes.
Release notes · 4 min readWhat's new in WriteIDE 0.5.1A feedback-driven release: two features that give you more control over your stats, plus a stack of fixes from real-reader bug reports.
Release notes · 3 min readWhat's new in WriteIDE 0.5.0A Spoiler Shield that knows what your readers know, a loadout screen you can actually see, item sets with automatic bonuses, and every stat now showing its work.
Release notes · 4 min readWhat's new in WriteIDE 0.4.9Five new features that are hard to explain and easy to watch, plus a big round of work on keeping your stats correct no matter how you rewrite.
Release notes · 2 min readWhen a LitRPG Spreadsheet Stops Being EnoughA spreadsheet can be a good start. Here is how to recognize when rewrites and stat blocks need a story-aware history.
Workflow · 2 min readHow to Make a Royal Road Blue Box: A LitRPG Formatting GuideMake a Royal Road blue box with a free generator, a worked level-up example, and a 35-second walkthrough. Copy the HTML and check your chapter before publishing.
Publishing · 5 min readLitRPG Power Scaling: Linear vs. Exponential GrowthChoose a growth curve readers can follow, then test it before your LitRPG numbers outrun the stakes.
Game Design · 2 min read