Craft, tools, and design theory for LitRPG and progression-fantasy authors.
A flow-state pass. Every slash-command wizard is now keyboard-drivable, and the dialogs got a redesign that is cleaner and works the same in the light and dark themes.
A feedback-driven release: two features that give you more control over your stats, plus a stack of fixes from real-reader bug reports.
A Spoiler Shield that knows what your readers know, a loadout screen you can actually see, item sets with automatic bonuses, and every stat now showing its work.
Five new features that are hard to explain and easy to watch, plus a big round of work on keeping your stats correct no matter how you rewrite.
Stop context-switching between Scrivener and spreadsheets. Why "Point-in-Time" state management is the future of progression-fantasy writing.
Blue boxes, tables, and stat sheets. How to generate perfect BBCode without manually typing tags ever again.
Should your MC have 100 HP or 1,000,000 HP by the end? Designing formulas that keep the stakes high without the numbers losing meaning.