Notes from the build
WriteIDE Journal
Release notes when a version ships. Lab notes while the work is still open. Guides you can use whether or not you write in WriteIDE.
Lab
Why WriteIDE 0.7 took longer than expected
A plain-English look at why Windows needed extra care, why a timed-out test is not a pass, and why WriteIDE waited rather than guess with your files.
Read the latest noteEarlier entries
The full notebook
A changed stat in an early chapter can ripple through the rest of a book. Here is how WriteIDE helps you find the scenes worth checking before you publish.
Workflow · 5 min readWriteIDE 0.7.0: the feedback releaseWriteIDE 0.7 fixes every reported 0.6 issue, gives new projects a clearer start, and makes backups and release checks safer across platforms.
Release notes · 4 min readEleven days after 0.6WriteIDE Lab note. Everything since 0.6 shipped: every user-reported bug fixed, the bugs I caught myself, the Office bridges, and an alpha channel.
Lab · 6 min readWhy WriteIDE stops a LitRPG export instead of flatteningWriteIDE Lab note. If a Word, Excel, or PDF export would drop a LitRPG stat block, the app refuses. Flattening is not compatibility.
Lab · 2 min readOur biggest update yet: WriteIDE 0.6.0WriteIDE 0.6 rebuilds the app as an editorial studio, adds a spoiler-safe Reader Codex, character classes, Story Overview, and signed Windows builds.
Release notes · 8 min readWhat's new in WriteIDE 0.5.5A correctness and trust release. A reader asked whether manuscripts get uploaded to the cloud, and the honest answer became a whole version: every word now means what it says, and every number is one the app can prove.
Release notes · 4 min readWhat's new in WriteIDE 0.5.3A flow-state pass. Every slash-command wizard is now keyboard-drivable, and the dialogs got a redesign that is cleaner and works the same in the light and dark themes.
Release notes · 4 min readWhat's new in WriteIDE 0.5.1A feedback-driven release: two features that give you more control over your stats, plus a stack of fixes from real-reader bug reports.
Release notes · 3 min readWhat's new in WriteIDE 0.5.0A Spoiler Shield that knows what your readers know, a loadout screen you can actually see, item sets with automatic bonuses, and every stat now showing its work.
Release notes · 4 min readWhat's new in WriteIDE 0.4.9Five new features that are hard to explain and easy to watch, plus a big round of work on keeping your stats correct no matter how you rewrite.
Release notes · 2 min readWhy Excel is Killing Your LitRPG (And How to Fix It)Stop context-switching between Scrivener and spreadsheets. Why "Point-in-Time" state management is the future of progression-fantasy writing.
Workflow · 1 min readThe Ultimate Guide to Royal Road FormattingBlue boxes, tables, and stat sheets. How to generate clean HTML source without manually rebuilding markup.
Publishing · 1 min readMath for Authors: Linear vs. Exponential GrowthShould your MC have 100 HP or 1,000,000 HP by the end? Designing formulas that keep the stakes high without the numbers losing meaning.
Game Design · 1 min read